I’m looking to start using SCSS in WordPress, but I’ve been told there’s no way to install anything directly onto the platform that will do any type of pre-processing of assets. There are challenges within the company I work for that eliminate the option of pre-processing locally, so I was hoping someone might know of a solid workaround that plays nicely with Pantheon.
Hi @jon4896! I’m working on a more formalized integration with CircleCI to set up a workflow where you can push to GitHub/BitBucket and have CircleCI perform steps like Sass compilation. In fact Sass compilation is the very first example I wrote:
Let me know if this helps you or if you’d like more info.
@steve.persch , in reading the instructions, it appears you still need a local clone of your Pantheon site.
@jon4896, are you allowed to have local clones at all, just that pre-processing locally not allowed? Or all local clones disallowed?
I’m hoping for an easier workflow for pre-processing scss myself. Currently I keep a local clone, pull the multidev branch, compile and manually upload edited and compiled files. (That keeps me from having dozens of commits, as actually running a local site is fraught with peril and wastes time.)
Hi @anne, yeah, the Orb doesn’t help in the situation of doing real-time development on a multidev or dev. I could envision a Pantheon-specific gulp or grunt integration that wrapped up some of the complexity of doing what you’re doing now.